The following rules below are just a summary and are hopefully
written in plain English! Use the link
above to read the full FINA rules.
Information shown in bold represents changes made at the start of the
2005/06 season.
FINA Website - http://www.fina.org
GENERAL
- 13 players in each team. 7 players per team in the water at
anyone time.
- Played over 8
minute (actual play) quarters.
- Players are only allowed the
use of one hand (except for the goalkeeper)
- Players are not allowed to
stand on the bottom of the pool. In
shallow pools standing is permitted at the referee’s discretion, but no
advantage should be gain by anyone player over another.
- A player can only be tackled
when they have hold of the ball.
- The ball is not allowed to go
under the water when tackled.
(A) FIELD OF PLAY
- Should be 30m long and 20m wide
and have deep water throughout.
- Most pools have one deep end
goal and one shallow end goal instead and are 25m long by the width of the
pool.
- Markings provided on the side
of the pool indicate the 2m and 5m and represent that following
- Red = 2m (off side and corner
throw line)
- Yellow = 5m
(penalty and foul line)
- White = Centre of pool
(B) THE BALL
- Size 4 = Ladies and Junior ball
- Size 5 = Mens
ball
- Predominantly yellow but now in
a range of alternatives.
(C) CAPS AND TRUNKS
- Traditionally blue (away) or
white (home), with the goalkeepers wearing red. However other colours can be used.
- Hats are number 1 to 13, with 1
being the Goalkeeper and have ear protectors.
- A player is not allowed to
change cap number during a game except with the permission of the referee
and notification of the scoring table.
(D) TRUNKS
- Usually, normal costumes are
worn as a 1st layer then rubbers (specialist waterpolo
costumes) on top and possibly a 'box' in between for men.
(E) TEAMS AND SUBSTITUES
- There are 7 players per team,
including the goalkeeper.
- The total squad for a game can
have a maximum of 13 players.
- Unlimited substitutions take
place throughout the game.
- Teams change ends at the end of
each quarter (or half in an all deep pool).
- If a change is made during
play, the re-entry area must be used and the incoming player must not
enter the pool until the exiting player is completely out of the water or
in the lane-roped substitution area(if the pool
has one set up). Get out anywhere
else during play and you will be “dressing roomed”!
(F) REFEREES, TIMEKEEPERS AND TABLE SECRETARIES
- Normally games require two
referees (one at each side of the pool) and 2 no timekeepers (game time
and shot clock) and 1 no secretary (records game events) to run the table.
·
A referees decision is final. Any “chat back” will result in an exclusion
foul for disrespect.
·
Referees use a whistle and a number of hand signals to communicate
their decisions. A full list is given in
the FINA rules but make sure you know the basics which are;
- Free throw
\ ordinary foul – short whistle and hand point in the direction of play
to indicate who has possession
- Exclusion
foul – one short whistle and finger pointed at the offending player,
followed by the hat number represented by appropriate digits on the
hand\s.
- Penalty –
one short whistle and hand with fingers splayed moved downwards.
- Corner -
one short whistle and two fingers moved towards side of pool from which
the corner throw should be taken.
(G) DURATION
- Four periods or
“quarters” of 8 minutes actual play (clock is stopped when play stops).
- Two minute interval between
periods
·
Normally a “shot clock” is used requiring the attacking team to
have a shot on goal within 30 seconds of taking control of the ball. This clock is reset to 30 seconds if ;
- a
shot is taken and rebounds back to the attacking side or is put out by
the goalkeeper.
- an
exclusion foul is given against the defending team.
- the
attacking side lose control of the ball.
- A “shot clock” is only
practical when there are at least 3 table officials present. IF less than 3 then time keeping and
event recording take president.
(H) START OF PLAY
- Before start, captains toss
coin to choose the starting end.
- At the start of each period,
players take up positions on their respective goal lines, with only 2
players within the goal mouth.
- The whistle commences play and
the ball is released by the referee at the half way mark.
(I) TIMEOUTS
- Each team is allowed two 1
minute timeouts per game, with a third only allowed if extra time is
played.
- Timeouts should only be called
by the Coach or Captain and when their team has possession.
·
During a timeout players must stay in their own halves.
·
On the referees first whistle players can take up any position in
the field of play.
- Play is restarted on the second
whistle by the team in possession at the half way.
(J) GOAL-SCORING
- The whole ball must cross the
goal line!
- You cannot score directly from a free throw unless it
is an immediate shot from outside the 5m mark (yellow marker).
(K) RESTARTING AFTER A GOAL
- After goals all players return
to their respective halves and the team who conceded the goal 'kick-off'
from the half way on the referees whistle.
(L) CORNERS
·
Awarded only when the ball is deflected or put out by the goalie
or put out (not deflected) by a defender.
·
Taken on the 2m line (red marker) on the side nearest to which the
ball crossed the goal line, as indicated by the referee.
(M) NEUTRAL THROWS
- Usually awarded if;
- At the start of the period the
ball has fallen in a position to the definite advantage of one team.
- When the referee cannot tell
which team should be awarded the foul
- At neutral throws, one player
of each team attempts to gain control of the ball thrown in by the
referee.
(N) FREE THROWS
- Awarded for an ordinary foul or
exclusion foul or goal throw.
- Must be taken from where the
foul was committed or just behind.
- You cannot score
directly from a free throw unless it is an immediate shot from behind 5m
(yellow marker). Otherwise the ball must be
passed at least once before a shot can be taken.
·
Free throws can be taken to yourself. If so, the free throw should
be taken in a manner to enable players to observe the ball leaving your hand.
·
If a free throw is not taken without undue delay then the
possession will be reversed.
(O) ORDINARY FOULS
- Awarded as a free throw for the
following simple definitions;
- Holding/pushing off goal
posts.
- Standing (to gain an unfair
advantage in shallow pools over an opponent).
- Pushing ball under water when
being tackled
o
Using two hands or blocking
with two hands.
o
Being within the defending teams 2m area and receiving a pass (AKA
offside).
o
To impede or otherwise prevent the free movement of an opponent who
is not holding the ball.
o
To push or push off from an opponent who is not holding the ball.
o
Timewasting.
o
Ball leaves field of play.
o
Shot clock is run down.
- Instead of
awarding a foul advantage may be played by the referee.
(P) EXCLUSION FOULS OR “MAJOR FOULS”
- Awarded as a free throw.
- Majors awarded for the
following reasons
- Interfering with taking of the
free throw/corner
- Intentionally splashing
opponent
- Hold, sink or pull back
opponent not holding the ball
- Kicking and hitting
opponents(brutality)
- Misconduct, foul language,
violent or persistent foul play
- If committed, the referee will
blow the whistle once while pointing at the offending player, then blow it again while indicating with his hand the
direction of the re-entry area and the number of the offending player.
- Whilst swimming to the re-entry
area, the player must not interfere with play.
- Players move to the re-entry
corner and sit on the poolside until instructed to return to the water.
- The excluded player is
permitted to re-enter after the earliest occurrence of one of the
following;
- When 20 seconds of actual play
has elapsed
- When a goal is scored
- When the excluded players team
has retaken possession of the ball
- When the excluded players team
is awarded a free throw/goal throw
- Do not push/jump off the wall
when re-entering
- The substitution of the
offending player is permitted where the new player enters the water in
place of the offending player once instructed to do so.
(Q) 'ROLLED' OR “DRESSING ROOMED” OR “WRAPPED UP”
- Awarded if the following happens (a red
flag will be shown from the table)
- Player has accumulated 3
majors
- Committed a serious major
foul, such as brutality, leaving the field of play in the wrong place or
continual misconduct.
- In this case, player is sent
off the poolside for the rest of the game(a substitution can take place,
but not if player has been sent out for brutality)
(R) PENALTIES
- Awarded as a
penalty on the 5m line (yellow marker) for the following reasons;
- When defender commits a foul
where goal would have probably resulted.
- When goalkeeper or defending
player takes the ball under water when tackled within the 5m area
- When excluded player re-enters
improperly.
- Penalty taken in one movement
towards the goal on the referees whistle.
- All players must be outside 5m
area and at last 2m from penalty taker.
(S) TACKLING
- If a player has the ball in his
hands the defender is entitled to try and get the ball.